Paris Buttfield-Addison

Hi, I’m Paris Buttfield-Addison 👋

I’m a writer, game developer, event organiser, occasional academic, and enthusiastic amateur photographer.

I co-founded, and help run indie games studio, Secret Lab, and narrative tools studio, Yarn Spinner. I am the president of Tasmanian Game Makers, Inc., the Secretary of the AUC, and the coordinater for the Tasmanian Games Incubator.

You can learn more about me here. If you want to support my work, the best thing to do is to buy Yarn Spinner.

If you’re looking for my amazing wife, Mars, you can find her here.
We're all adults here

We're all adults here

The recent delisting of over 17,000 games from the independent platform Itch.io wasn’t a content moderation decision made by the platform itself. It was an act of financial coercion. Instigated by an Australian activist group and carried out by payment processors like Mastercard, it sets a dangerous precedent for all creative fields online. The stated goal of the campaign was to combat media that glorifies sexual violence. An aim that sounds laudable, making it difficult to argue against in public....

July 25, 2025
(Gradient) Descent into Mediocrity

(Gradient) Descent into Mediocrity

While the rest of the world loses its collective mind over artificial intelligence, Tasmania is sitting on an amazing competitive advantage… and might be about to throw it away by jumping on the AI bandwagon. Everything that makes Tasmania economically successful is the exact opposite of what AI represents. And if Tasmanian businesses start chasing AI “efficiency” instead of leveraging their authentic advantages, they’ll transform from premium producers into generic commodity suppliers....

July 22, 2025
/dev/world and X World are back!

/dev/world and X World are back!

CFP open now! I’m thrilled to, once again, be helping run two of my favourite conferences in the world: /dev/world and X World! Both are returning to Melbourne, hosted at the fantastic Seek HQ, and the CFP is open now. X World runs 2-3 September 2025 and /dev/world runs 4-5 September 2025. X World is for those who champion Apple platform users. It covers essential areas like user education, system administration, effective platform deployments, smart device management, and more....

June 30, 2025
Don't use Wise

Don't use Wise

Wise has stolen more than $60,000 AUD from us, and refuses to let us access it. We’ve had a Wise account for around 5 years (since they were called TransferWise). It’s been a really useful way to transact in foreign currencies, and pay for things when we’re travelling for work. In early-April 2025, Wise asked us to provide some additional information on our Ultimate Beneficial Owners (UBOs) by uploading a statement of shareholders, and the ID of the owners....

May 14, 2025
Mass Effect 2 for Yarn Spinner

Mass Effect 2 for Yarn Spinner

You’ve been begging for it, and here it is! Announcing an exciting new product from Yarn Spinner… 🪐 Mass Effect 2 Save Importer for Yarn Spinner 🚀 Access everything about everything that players have done in the most important game of all time, straight from Yarn. Visit yarnspinner.dev/mesaves to get started. You can find this on Bluesky to reshare it.

April 1, 2025
The Final Session

The Final Session

Eleanor arranged her storybooks on the small wooden table, her arthritic fingers tracing the worn covers she’d carried to the local library every Wednesday for twenty-three years. The familiar room felt much colder today. “We’re starting with ‘The Cloud Sailor’ since it’s Amy’s birthday,” she announced to the gathered children. Some weren’t listening, which was normal, but many were also staring at the gleaming white booth being installed in her corner....

March 31, 2025
Constraints are the Point

Constraints are the Point

I get it. I disagree with it, but I get it. The tech industry is throwing obscene amounts of money at LLMs. VCs are salivating over AI startups. The big important executives are regularly bleating about how “we should integrate ChatGPT into our game” because they read some Medium article about the future of interactive entertainment. But as narrative designers, we need to call this what it is: a massive distraction from what makes game characters work....

March 21, 2025
Beyond Bad Output

Beyond Bad Output

The Deeper Problems with AI in Creative Work “But AI will get better at writing stories, won’t it?” This response to my rant about AI-generated content misses the point entirely. Even if AI writing improved dramatically tomorrow, fundamental problems would remain that no algorithm refinement can fix. The environmental cost alone should give us pause. Training even a small LLM produces carbon emissions equivalent to the output of several cars, over their entire lifetimes, and each query consumes significant energy....

March 11, 2025
The Empty Promise of AI-Generated Creativity

The Empty Promise of AI-Generated Creativity

“Are you going to add AI writing to Yarn Spinner?” It’s a question I hear almost weekly these days. Whether at game development conferences, online, or during meetings, there’s an assumption that every tool is racing to implement some form of generative AI. I understand the curiosity—we’re living through an unprecedented wave of AI hype, and there’s genuine confusion about where these technologies might fit into creative processes. So I thought I’d share some thoughts on why we’re taking a different path....

March 3, 2025

'Weekly' Links for February 26, 2025

Some new links! Huzzah! “The closer to the train station, the worse the kebab” - A “Study” Blogging in the age of ‘AI’ SQL Injection Court (also worth reading this vaguely similar story about 32 million emails) More soon!

February 26, 2025