Paris is a computer scientist, game designer, writer, and artist, based in Hobart, Tasmania. He’s also doing a law degree, because apparently he didn’t have enough on.

He co-founded Secret Lab — the studio behind the beloved ABC Play School games, best known for working on the BAFTA-winning Night in the Woods and creating Yarn Spinner, the narrative tools that power DREDGE, A Short Hike, Little Kitty Big City, and thousands more games. He’s written over 20 books for O’Reilly and Wiley, talks about space on ABC Radio, occasionally teaches at the University of Tasmania, and has a PhD in Computing and a degree in medieval history (which is more useful than it sounds).

When not doing any of that, he helps run Tasmanian Game Makers (as President), helps run /dev/world (the longest-running Apple developer conference not run by Apple), and co-founded a space centre with his wife. He lives in Hobart with said wife and serves as butler to three chihuahuas and a whippet.

Products & Projects

NDA Project

A Well-Known Company

Redacted

A game to teach children important skills built for a major client.

Producing Software Engineering Game Design
Play School Games

Australian Broadcasting Corporation (ABC)

Play School Games

Official games for Australia's beloved children's TV show, Play School, for the Australian Broadcasting Corporation.

Producing Software Engineering Game Design
AIMIA Best of Tablet TasICT 2013
Art Maker

Australian Broadcasting Corporation (ABC)

Art Maker

Creative art-making app for kids, part of the ABC Play School suite.

Producing Software Engineering
AIMIA Effectiveness AIMIA Best Tablet App AIMIA Best Children's
Joey Playbox

Qantas

Joey Playbox

Creative children's entertainment for in-flight use on one of the oldest and most respected airlines in the world.

Producing Software Engineering Game Design
iAward Mobility Innovation 2016
CSIRO Physical Activity Games

CSIRO

Physical Activity Games

Exploring whether video games can help motivate people's fitness, for Australia's national laboratory.

Producing Software Engineering Game Design
The Museum Game

National Museum of Australia

The Museum Game

An interactive experience that has helped thousands of school children explore and engage with the museum's collection.

Producing Software Engineering Game Design
Bill Shock

TasNetworks

Bill Shock

A game to help people understand how their appliance use impacts their energy costs.

Producing Software Engineering Game Design
Old as Dirt

CoRE Learning Foundation

Old as Dirt & Resource, Respond Rescue!

Award-winning party games and custom Minecraft: Education Edition content to teach the next generation of STEM leaders. Minecraft content by Mars.

Producing Software Engineering Game Design
National Science Week

Australian Government

National Science Week Apps

The official National Science Week apps for Australia, built for many years running. Most recent versions by Mars.

Producing Software Engineering
Port Arthur Historic Site

Port Arthur Historic Site

Guide App

Visitor guide app for one of Australia's most significant heritage sites.

Producing Software Engineering
Fastmail

Fastmail

iPhone and Android App

Work for the most amazing email provider on the planet.

Producing Software Engineering
Mighty Games Group

Mighty Games Group

Client Projects

Projects for the Australian game development powerhouse.

Producing Software Engineering Game Design
Feed a Frog

Studyladder

Feed a Frog

An engaging educational game for children, tied into Studyladder's classroom rewards system.

Producing Software Engineering Game Design

Plus hundreds more projects I can't talk about, including work for Google, Apple, a rather marvellous superhero comics publisher, a beloved cooking app for the ABC, educational games for courseware companies, and hundreds more.

Books

Unity Development Cookbook, 2nd Ed. — O'Reilly, 2023 Practical Simulations for Machine Learning — O'Reilly, 2022 Head First Swift — O'Reilly, 2021 Unity Game Development Cookbook — O'Reilly, 2019 Practical Artificial Intelligence with Swift — O'Reilly, 2019 iOS Swift Game Development Cookbook, 3rd Ed. — O'Reilly, 2018 Learning Swift, 3rd Ed. — O'Reilly, 2018 Mobile Game Development with Unity — O'Reilly, 2017 Learning Swift, 2nd Ed. — O'Reilly, 2017 The Kerbal Player's Guide — O'Reilly, 2017 Learning Swift, 1st Ed. — O'Reilly, 2016 What's New in Swift 3 — O'Reilly, 2016 Swift Development for the Apple Watch — O'Reilly, 2016 iOS Swift Game Development Cookbook, 2nd Ed. — O'Reilly, 2015 Swift Development with Cocoa — O'Reilly, 2014 iOS Game Development Cookbook — O'Reilly, 2014 Learning Cocoa with Objective-C, 4th Ed. — O'Reilly, 2014 Learning Cocoa with Objective-C, 3rd Ed. — O'Reilly, 2012 Unity Mobile Game Development For Dummies — Wiley, 2011 iPhone & iPad Game Development For Dummies — Wiley, 2010
All books, translations & fiction →

Work

Events

Community

Skills

Technical · Product Strategy · Swift · C# · C++ · C · Rust · Python · React · TypeScript · Vite · Unity · Godot · Unreal Engine · Phaser.js · Game Development · Narrative Systems · Yarn Spinner · Ink · Mobile Dev · Android · Apple Platforms · Machine Learning · AI · Data Science · Language Design

Research & Writing · Qualitative Research · Quantitative Research · AI Governance · Technical Writing · HCI Research · Policy Analysis · Information Management · Public Speaking · Science Communication · Broadcasting · Administrative Law

Leadership · Government Advocacy · Community Building · Board Governance · Stakeholder Engagement · Event Organisation · Funding Strategy · Education · Cross-functional Teams

Education

University of New England

University of New England

Bachelor of Laws (LLB) · 2018–present

Understanding how regulation actually works, particularly for AI

Tasmanian Leaders

Tasmanian Leaders

Graduate TLP12 · 2018

Intensive year-long program developing high-potential leaders

University of Tasmania

University of Tasmania

PhD, Computer Science · 2009–2012

Managing personal information across multiple platforms

University of Tasmania

University of Tasmania

BComp (Hons), Computing · First Class Honours

Thesis: See Through Paper — Exploring PIM with RFID

University of Tasmania

University of Tasmania

BA-BComp, Medieval & Modern History, CS

Double degree in history and computer science

The Hutchins School

The Hutchins School

Secondary Education

Hobart, Tasmania

Awards

2025

Minister's STEM Innovation of the Year

Yarn Spinner — Yarn Spinner 3 & Story Solver

TasICT
2024University of Tasmania
2021

Best Customer Service or Solution

Educational Games for CoRE Learning Foundation

TasICT
2018

BAFTA Award, Best Narrative Game

Night in the Woods

BAFTA
2018

Excellence in Narrative

Night in the Woods

Independent Games Festival
2018

Seumas McNally Grand Prize

Night in the Woods

Independent Games Festival
2017

Best Tasmanian Customer Service or Solution (Merit)

Yarn Spinner & Night in the Woods

TasICT
2016

Mobility Innovation of the Year

Joey Playbox for Qantas

iAward
2016

Gold Disruptor

Australian Computer Society
2014

Best of Tablet (overall winner)

Play School Play Time

AIMIA
2014

Best of Tablet – Entertainment

Play School Play Time

AIMIA
2014

Best of Tablet – Learning and Education

Play School Play Time

AIMIA
2014

Best ICT Solution

TasICT
2014

Go South Awards, Business Category

SnapTas

Go South
2013

Effectiveness

Play School Art Maker

AIMIA
2013

Best Application for a Tablet

Play School Art Maker

AIMIA
2013

Best Children's

Play School Art Maker

AIMIA
2013

Best Software Product

Play School Art Maker

TasICT
2012

Best Cultural or Lifestyle

Foodi

AIMIA
2012

Best Application on a Tablet or Mobile

Play School Art Maker

AIMIA
2010

Excellence in Digital Media

TasICT
2010

Export Success

TasICT
2010

President's Award for Excellence

TasICT
2010

Pearcey Award

Pearcey Foundation