The conference that I help run, /dev/world/2018, is selling tickets!
We have amazing keynotes from the following people:
- A Software Engineer from Savage Interactive, creators of hit iPad art app, Procreate
- Quentin Zervaas, creator of Apple Design Award winning app, Streaks
- Richard Moss, author of The Secret History of Mac Gaming
And we have workshops!
- Quality assurance and testing fundamentals for small teams
- Refactoring a horrible codebase guided by tests
- Adding AI to your applications with TensorFlow Lite for iOS
- Property Based Testing in Swift
- UX for Developers
- xcodebuild for fun and profit
- Accelerated App Development Using CloudKit: Idea to Featured in a Week
- Ada on an iPad?
- Batteries and Locks: Modern Tech from Ancient Times
- Build your own synthesiser
- Building Frameworks Natively in Swift
- Dancing with Attitude – Building experiences with CoreMotion
- Designing for iOS: Resources You Gotta Know
- Fun with fudge factors: prototyping vague things
- How to go from bad practice to best practice
- How To Make It Look Like You Know What You Are Doing
- Let’s settle this UI/UX thing once and for all
- Machine Learning …without the Machine
- Making a visual novel in HyperCard
- Mis-using Bluetooth wristbands to enhance cognitive accessibility of an app for inpatients with severe brain injuries
- Performance Tips & Tricks with Unity on iOS
- Push Notifications and the Limits of Innovation
- Rewriting Alamofire: Into the Core
- SIL for First Time Learners
- Solving the Massive App Problem: Rearchitecting a 5 year old codebase
- State Machines are your friend
- Structuring Your Code with the Model-View-Presenter pattern
- Swift, for Objective-C OGs
- The State of MVC
- There And Back Again with the Roundtrip App
- Tools for testing, logging, and analytics-ing your code
- VIPER for iOS
We’ll also have a dinner keynote, during our famous quiz, from Paul Fenwick! It’s going to be amazing! Grab a ticket?
I’m super, super, super excited to be back at OSCON, my favourite conference, in Portland. This year you can find me at the following bits of OSCON:
- Monday, 16 July 2018
- Tuesday, 17 July 2018
- Wednesday, 18 July 2018
- Thursday, 19 July 2018
You should also check out the following sessions, from my friends:
By popular demand, we’ve extended the /dev/world/2018 call for presenters by one week, to 22 May 2018! Get your talks in! You will be amazing!
The iOS, macOS, Swift, and general Apple development conference that I help run, /dev/world is looking for presenters! We’ve opened the CFP for our 11th event (we’ve been going for 11 years! That’s nuts!) and we’re very excited.
If you have a good idea for a talk, please send it our way! I might wear my space suit again.
Learning Swift (3rd edition), my latest book on Swift, covering Swift 4 and beyond, is available now. Check it out on Safari, or from your favourite retailer of books.
I’m utterly stunned to report that Night in the Woods, a game which we work on in a variety of capacities, has been awarded two incredibly prestigious IGF (Independent Game Festival) awards for 2018:
- Seumas McNally Grand Prize for Best Independent Game
- Excellence in Narrative
This is a truly stunning result for a really cool little game.
Oh, we’re also nominated for some BAFTA awards. No big deal.
From Thursday to Sunday I was lucky enough to be up on the relatively remote West Coast of Tasmania, in the Tasmanian-style resort town of Strahan, attending the first residential of the year-long Tasmanian Leaders Program (TLP).
TLP is a annual program (I’m part of TLP12, the twelfth intake for the program) that takes participants on residential retreats and linking sessions around Tasmania, exploring personal and professional development issues and activities. I’m told that it’s quite a competitive/exclusive/prestigious program, and I really wasn’t expecting to be offered a place.
I met 30 interesting and passionate Tasmanians, and had a great weekend doing all sorts of activities. I’ll post more about what we’re up to as the program progresses!
The registration period for this training has now passed! Follow me on Twitter, or check back here to keep up to date with future training.
Live online at the Australian-friendly time of 2PM to 5PM (Sydney)!
Included with your Safari subscription!
This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.
Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)
We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:
We’ve also got some recent “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
Our newest books are also available now:
One of the best ways to look at all the training and material we create is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
More soon! ❤