/dev/world/2018

The conference that I help run, /dev/world/2018, is selling tickets!

We have amazing keynotes from the following people:

  • A Software Engineer from Savage Interactive, creators of hit iPad art app, Procreate
  • Quentin Zervaas, creator of Apple Design Award winning app, Streaks
  • Richard Moss, author of The Secret History of Mac Gaming

And we have workshops!

  • Quality assurance and testing fundamentals for small teams
  • Refactoring a horrible codebase guided by tests
  • Adding AI to your applications with TensorFlow Lite for iOS
  • Property Based Testing in Swift
  • UX for Developers

And sessions!

  • xcodebuild for fun and profit
  • Accelerated App Development Using CloudKit: Idea to Featured in a Week
  • Ada on an iPad?
  • Batteries and Locks: Modern Tech from Ancient Times
  • Build your own synthesiser
  • Building Frameworks Natively in Swift
  • Dancing with Attitude – Building experiences with CoreMotion
  • Designing for iOS: Resources You Gotta Know
  • Fun with fudge factors: prototyping vague things
  • How to go from bad practice to best practice
  • How To Make It Look Like You Know What You Are Doing
  • Let‚Äôs settle this UI/UX thing once and for all
  • Machine Learning …without the Machine
  • Making a visual novel in HyperCard
  • Mis-using Bluetooth wristbands to enhance cognitive accessibility of an app for inpatients with severe brain injuries
  • Performance Tips & Tricks with Unity on iOS
  • Push Notifications and the Limits of Innovation
  • Rewriting Alamofire: Into the Core
  • SIL for First Time Learners
  • Solving the Massive App Problem: Rearchitecting a 5 year old codebase
  • State Machines are your friend
  • Structuring Your Code with the Model-View-Presenter pattern
  • Swift, for Objective-C OGs
  • The State of MVC
  • There And Back Again with the Roundtrip App
  • Tools for testing, logging, and analytics-ing your code
  • VIPER for iOS

We’ll also have a dinner keynote, during our famous quiz, from Paul Fenwick! It’s going to be amazing! Grab a ticket?

Content for you!

This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.

Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)

We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:

We’ve also got some recent “Learning Path” videos, exclusively¬†out¬†on O’Reilly’s Safari platform:

Our newest books are also available now:

One of the best ways to look at all the training and material we create is¬†on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.

More soon! ‚̧