This post serves as a collection of follow-up resources for my AppBuilders 2020 talk, Practical Machine Learning for iOS. If you have any questions, feel free to reach out to me (via Twitter is preferred).
Get your /dev/world/2019 tickets soon! Don’t miss out!/dev/world/2019 is fast approaching, and discounted Early Bird tickets are available until 9 August 2019.
A ticket gets you access to three days of workshops, sessions, and networking — it’s a great deal! /dev/world/2019 runs in Melbourne at RMIT, and features speakers from companies like Google, Canva, Mercari, Etsy, CBA and beyond, covering topics from the latest SwiftUI, to Flutter, to Rich Notifications, to hand puppets with Augmented Reality (AR).
The first announced Featured Presentation at /dev/world/2019 will be from Simon Joslin and Matthew Clark, from The Voxel Agents, developers of The Gardens Between, the Apple Design Award-winning adventure puzzle game. They’ll be talking about good design, and how it can’t just be rushed.
The O’Reilly Software Architecture Conference 2019 (SACon) just wrapped up in New York City, and I was privileged enough to attend as a speaker with my friend and colleague, Tim, and partner and colleague, Mars. Together, we presented a session called Entity-Component-Systems and you: they’re not just for games anymore, and Tim and I did a book signing for our recent title Learning Swift (3rd edition), as well as a Meet the Experts session.I was initially quite sceptical of the SACon, because the idea of an event based on ‘software architecture’ conjured up images of very dry sessions on traditional, serious enterprise architecture, presented by uninspired, uninspiring people. As it turns out software architects, and those who attend software architecture conferences, are incredibly passionate, interesting people, who are the very opposite of the straight-laced faceless people I imagined.
SACon was a melting-pot of interesting ideas, framed around the discussion of software architecture as a profession. O’Reilly’s conferences are always polished, well, run and all that good stuff (disclaimer: as might be obvious, O’Reilly is my publisher), but the attendees and speakers are what makes any conference shine. This conference definitely shone.
All the sessions that I attended were excellent, but the highlights of the conference for me were definitely the following talks:
The ‘hallway track’ was also exceptional, and we had some fantastic conversations with attendees on topics ranging from the rise of the Rust programming language to the use of ECS in non-video games to the merits of the Swift programming language to designing video game engines, and beyond.
Tim and I really enjoyed our book signing, and found ourselves face-to-face with one of the biggest queues we’ve ever had for a book signing, and had some excellent conversations with developers, architects, and team leads who were excited to learn Swift from our book, or share it with their teams back home.
Our ECS talk went well! We had a packed room (which was also one of the most palatial conference halls we’ve ever spoken in!) and got 5-star reviews with great feedback.
The iOS, macOS, Swift, and general Apple development conference that I help run, /dev/world is looking for presenters! We’ve opened the CFP for our 11th event (we’ve been going for 11 years! That’s nuts!) and we’re very excited.
If you have a good idea for a talk, please send it our way! I might wear my space suit again.
I’m really excited to be on a panel at the University of Tasmania in a few weeks on The Future of Work in Tasmania! It’s a free event, and there are refreshments! Come along! You can learn more, and register, on the UTAS website.