Submit your Swift, iOS, macOS, or related talks to the best tiny conference in the world! Join us for the 12th /dev/world! The Call for Presenters is now open at https://devworld.com.au/
The conference that I help run, /dev/world/2018, is selling tickets!
We have amazing keynotes from the following people:
- A Software Engineer from Savage Interactive, creators of hit iPad art app, Procreate
- Quentin Zervaas, creator of Apple Design Award winning app, Streaks
- Richard Moss, author of The Secret History of Mac Gaming
And we have workshops!
- Quality assurance and testing fundamentals for small teams
- Refactoring a horrible codebase guided by tests
- Adding AI to your applications with TensorFlow Lite for iOS
- Property Based Testing in Swift
- UX for Developers
- xcodebuild for fun and profit
- Accelerated App Development Using CloudKit: Idea to Featured in a Week
- Ada on an iPad?
- Batteries and Locks: Modern Tech from Ancient Times
- Build your own synthesiser
- Building Frameworks Natively in Swift
- Dancing with Attitude – Building experiences with CoreMotion
- Designing for iOS: Resources You Gotta Know
- Fun with fudge factors: prototyping vague things
- How to go from bad practice to best practice
- How To Make It Look Like You Know What You Are Doing
- Let’s settle this UI/UX thing once and for all
- Machine Learning …without the Machine
- Making a visual novel in HyperCard
- Mis-using Bluetooth wristbands to enhance cognitive accessibility of an app for inpatients with severe brain injuries
- Performance Tips & Tricks with Unity on iOS
- Push Notifications and the Limits of Innovation
- Rewriting Alamofire: Into the Core
- SIL for First Time Learners
- Solving the Massive App Problem: Rearchitecting a 5 year old codebase
- State Machines are your friend
- Structuring Your Code with the Model-View-Presenter pattern
- Swift, for Objective-C OGs
- The State of MVC
- There And Back Again with the Roundtrip App
- Tools for testing, logging, and analytics-ing your code
- VIPER for iOS
We’ll also have a dinner keynote, during our famous quiz, from Paul Fenwick! It’s going to be amazing! Grab a ticket?
By popular demand, we’ve extended the /dev/world/2018 call for presenters by one week, to 22 May 2018! Get your talks in! You will be amazing!
We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.
The following quotes from from Daring Fireball. Emphasis is mine.
It’s best to think of Apple Watch as having two modes: watch mode, and app mode.
You do not need to understand this to use the watch. Most Apple Watch owners will never really think about this. But this idea of two modes is central to understanding the design of the overall interaction model.
Then, further on in the piece:
Watch mode is where you take quick glances at information and notifications; app mode is where you go to “do something”.
Watch mode is where most people will spend the majority — perhaps the overwhelming majority — of their time using Apple Watch. App mode is a simple one-level hierarchy for “everything else”.
It’s so simple, he needs to dedicated a 1,500 word post to explaining how simple it is, and (apparently, possibly) more than 12 hours of cumulative podcast:
@parisba It’s quite incredible. I think he is approaching 12 hours of dedicated podcast to it
— El Coõko Ninõ (@dobes) May 22, 2015
Delighted to note that I’ll be presenting “Android-Fu: awesome apps for Ice Cream Sandwich and beyond” with my friends & colleagues, Chris and Jon, at O’Reilly’s OSCON 2012 this year in Portland. We presented on a similar topic very successfully last year, and I can’t wait to do it again!