This post serves as a collection of follow-up resources for my AppBuilders 2020 talk, Practical Machine Learning for iOS. If you have any questions, feel free to reach out to me (via Twitter is preferred).
Get your /dev/world/2019 tickets soon! Don’t miss out!/dev/world/2019 is fast approaching, and discounted Early Bird tickets are available until 9 August 2019.
A ticket gets you access to three days of workshops, sessions, and networking — it’s a great deal! /dev/world/2019 runs in Melbourne at RMIT, and features speakers from companies like Google, Canva, Mercari, Etsy, CBA and beyond, covering topics from the latest SwiftUI, to Flutter, to Rich Notifications, to hand puppets with Augmented Reality (AR).
The first announced Featured Presentation at /dev/world/2019 will be from Simon Joslin and Matthew Clark, from The Voxel Agents, developers of The Gardens Between, the Apple Design Award-winning adventure puzzle game. They’ll be talking about good design, and how it can’t just be rushed.
This post serves to provide some links to resources that we mentioned in the presentation, or that we think you’d find useful if you enjoyed the presentation. We’ll also post a video of the talk here, once it is available (usually a few weeks!)
If you’re interested in reading more about this topic, there’s two amazing books that cover similar ground:
The iOS, macOS, Swift, and general Apple development conference that I help run, /dev/world is looking for presenters! We’ve opened the CFP for our 11th event (we’ve been going for 11 years! That’s nuts!) and we’re very excited.
If you have a good idea for a talk, please send it our way! I might wear my space suit again.
/dev/world/2016 tickets are now on sale! /dev/world is a fabulous iOS and OS X (and associated ecosystem) developer conference that played no small part in kickstarting many parts of my career, and for the last few years I’ve been helping to organise the event.
/dev/world/2016 runs in Melbourne on August 29-31, 2016. The conference covers developing on and for iOS and OS X, using Swift to Objective-C, and everything in between. We’re selling our best-priced early bird tickets right now over at devworld.com.au
Over the weekend I competed in the inaugural Qantas “Codeshare” Hackathon in Sydney. It was hosted by Qantas, together with the Disruptors Handbook, and was held at the spectacular Qantas Centre of Service Excellence in Sydney.
My team (“Team Tasmania“), which consisted of myself, Jon Manning, Jess Lethbridge, Tim Nugent, and Rex Smeal, built a suite of games for children that were designed around the Qantas brand. We built them with the objective of creating an engaging, educational, and playful experience for children on planes. We managed to come second, which – especially considering the competition – was awesome!
I’ll post more about what we built in the coming weeks. But right now I just want to say that the hackathon was absolutely brilliant, and the judges, organisers, and the Qantas team members were incredibly friendly, switched on, and full of brilliant ideas and suggestions. CIO has a good article on the event (written by one of the judges!)
You can find info on the video webcasts on Swift and Unity that we recently presented, as well as the new Ultimate Swift Programming videos we made for O’Reilly (it’s been a hive of video production and post-production in Hobart!)
I’m very pleased to be presenting at O’Reilly’s OSCON conference in Portland once again this year. I’ll be presenting two tutorials this time around.
For the third year in a row Chris Neugebauer, Jon Manning, and I will be presenting a half-day tutorial on mobile application development with a focus on user-experience. As with the last two years, we’ll be using Android as the platform we discuss the most – but everything will be applicable to all mobile platforms. The tutorial is called Level Up Your Apps: Mobile UX Design and Development.
Additionally, and for the first time, Jon Manning and I will be presenting a half-day tutorial on game design where we’ll discuss what makes games fun, how they work, and how you can apply game design techniques to your daily non-game related work. This tutorial is hands-on, very practical, lots of fun, and is called How Do I Game Design?