We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.
Tag: game
New content! Videos! Books!
We’ve been working with some awesome folks to build a great library of training material for game development with Unity.
These videos are designed to accompany and support our upcoming book, Mobile Game Development with Unity (also on Amazon and Safari).
Here’s what we’ve been working on:
- Designing Games that People Want to Play (on Safari)
- Getting Started with Game Development in Unity (on Safari)
- Developing 3D Games with Unity (on Safari)
- Creating 2D Games with Unity (on Safari)
- Creating First-Person-Shooter (FPS) Games with Unity (on Safari)
- Creating 3D VR Games with Unity (on Safari)
- Creating Narrative Games with Unity (on Safari)
- Just Enough Game Art (on Safari)
- Getting Your Game Out There (on Safari)
If there’s no purchase available yet, there will be soon! Everything is available on Safari right now, though.
We’ve also got some new “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
- UIKit Dynamics for iOS
- Constraints in iOS
- Table Views in iOS
- Getting started with Swift on the iPad
- The Basics of Designing 3D Art
with Blender and Unity
Our newest books are also available now:
- Learning Swift (on the latest Swift/iOS/macOS)
(also on Amazon and Safari) - The Kerbal Player’s Guide
(also on Amazon and Safari)- Check out our talk “The Mun and Back”, from OSCON 2015 as well!
One of the best ways to look at all the training we write is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
Doing things the hard way
This year, Jon gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, he talked about how Night in the Woods (which came out last month and you should totally go buy) used the open source process in its development.
Unlike most of our other talks, we did something a little ridiculous with this one – we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!