/dev/world/2019 Early Bird ⚠️

Get your /dev/world/2019 tickets soon! Don’t miss out!/dev/world/2019 is fast approaching, and discounted Early Bird tickets are available until 9 August 2019.

A ticket gets you access to three days of workshops, sessions, and networking — it’s a great deal! /dev/world/2019 runs in Melbourne at RMIT, and features speakers from companies like Google, Canva, Mercari, Etsy, CBA and beyond, covering topics from the latest SwiftUI, to Flutter, to Rich Notifications, to hand puppets with Augmented Reality (AR).

Join us at /dev/world! For more information and tickets, visit https://devworld.com.com.au

The first announced Featured Presentation at /dev/world/2019 will be from Simon Joslin and Matthew Clark, from The Voxel Agents, developers of The Gardens Between, the Apple Design Award-winning adventure puzzle game. They’ll be talking about good design, and how it can’t just be rushed.

Get your tickets at https://devworld.com.au ❤️

Software Architecture NYC 2019

The O’Reilly Software Architecture Conference 2019 (SACon) just wrapped up in New York City, and I was privileged enough to attend as a speaker with my friend and colleague, Tim, and partner and colleague, Mars. Together, we presented a session called Entity-Component-Systems and you: they’re not just for games anymore, and Tim and I did a book signing for our recent title Learning Swift (3rd edition), as well as a Meet the Experts session.I was initially quite sceptical of the SACon, because the idea of an event based on ‘software architecture’ conjured up images of very dry sessions on traditional, serious enterprise architecture, presented by uninspired, uninspiring people. As it turns out software architects, and those who attend software architecture conferences, are incredibly passionate, interesting people, who are the very opposite of the straight-laced faceless people I imagined.

SACon was a melting-pot of interesting ideas, framed around the discussion of software architecture as a profession. O’Reilly’s conferences are always polished, well, run and all that good stuff (disclaimer: as might be obvious, O’Reilly is my publisher), but the attendees and speakers are what makes any conference shine. This conference definitely shone.

All the sessions that I attended were excellent, but the highlights of the conference for me were definitely the following talks:

The ‘hallway track’ was also exceptional, and we had some fantastic conversations with attendees on topics ranging from the rise of the Rust programming language to the use of ECS in non-video games to the merits of the Swift programming language to designing video game engines, and beyond.

Tim and I really enjoyed our book signing, and found ourselves face-to-face with one of the biggest queues we’ve ever had for a book signing, and had some excellent conversations with developers, architects, and team leads who were excited to learn Swift from our book, or share it with their teams back home.

Our ECS talk went well! We had a packed room (which was also one of the most palatial conference halls we’ve ever spoken in!) and got 5-star reviews with great feedback.

If you’re interested, you’ll find the slides from our talk on ECS are available via the conference website. You can also find a video embedded below, or on YouTube, or O’Reilly’s Learning Platform. (if you have an O’Reilly Learning Platform subscription, we strongly recommend watching it there!)

There’s some follow-up resource we want to share with attendees of our talk. We hope you find them useful!

I’m excited to return to a future SACon! The good news is there’s lots of them to choose from! San Jose is coming, as is Berlin!

Doing things the hard way

This year, Jon gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, he talked about how Night in the Woods (which came out last month and you should totally go buy) used the open source process in its development.

Unlike most of our other talks, we did something a little ridiculous with this one – we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!

 

 

GovHack 2016

Over the last weekend I took place in GovHack 2016 at the Hobart site. This was the 4th time that I’ve participated in GovHack, and – as usual – it was an excellent event! I formed (what is now becoming the usual) team with Jon, Tim, Josh, Rex, Seb, Matthew, and Arabella, and we built a game out of the data-sets.

The game we built involves players taking control of news readers on flying news desks, grabbing images and matching them to headlines. It’s called Beat the Press and you can learn more about it on the project website, and through the video we made:

Thanks to my awesome team members for working so hard on art, music, data-wrangling, copy editing, video production, programming, design, and game design over the weekend! Thanks also to Craig Clark for hosting a fabulous event, as well as the other volunteers in Hobart, and everywhere else!

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