👋 Our new book on Unity is about to come out! We think it’s our best yet. If you’re interested in game development, please check it out?
Tag: unity3d
Learn Unity game development
We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.
/dev/world/2017
Way back in 2008 I spoke at the first edition of a little conference called /dev/world… it was a great experience, and one that really helped me find my feet in the software development community, and especially in the Apple technology community. It was fabulous.

I spoke at every /dev/world from then on, up to and including 2012, and since then I’ve been helping my friend Tony Gray run the conference (along with Tim Nugent, Jon Manning, and a few other ne’er-do-wells). /dev/world/2017 will be the 10th edition of /dev/world, and I couldn’t be more excited.
We’ve got an amazing lineup of presenters, including keynotes from Sal Soghoian (former head of user automation at Apple, including AppleScript and Automator), Marc Edwards, Russell Ivanovic, Jake MacMullin, and Matt Gallagher, and talks on everything from accessibility to ARKit to Swift Promises to Unity 3D. Early bird tickets are available at devworld.com.au for the rest of this week!
/dev/world totally changed my professional life, and we’ve worked hard to create a programme for the 10th /dev/world that’s deserving of the legacy and name! Join us?
New content! Videos! Books!
We’ve been working with some awesome folks to build a great library of training material for game development with Unity.
These videos are designed to accompany and support our upcoming book, Mobile Game Development with Unity (also on Amazon and Safari).
Here’s what we’ve been working on:
- Designing Games that People Want to Play (on Safari)
- Getting Started with Game Development in Unity (on Safari)
- Developing 3D Games with Unity (on Safari)
- Creating 2D Games with Unity (on Safari)
- Creating First-Person-Shooter (FPS) Games with Unity (on Safari)
- Creating 3D VR Games with Unity (on Safari)
- Creating Narrative Games with Unity (on Safari)
- Just Enough Game Art (on Safari)
- Getting Your Game Out There (on Safari)
If there’s no purchase available yet, there will be soon! Everything is available on Safari right now, though.
We’ve also got some new “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
- UIKit Dynamics for iOS
- Constraints in iOS
- Table Views in iOS
- Getting started with Swift on the iPad
- The Basics of Designing 3D Art
with Blender and Unity
Our newest books are also available now:
- Learning Swift (on the latest Swift/iOS/macOS)
(also on Amazon and Safari) - The Kerbal Player’s Guide
(also on Amazon and Safari)- Check out our talk “The Mun and Back”, from OSCON 2015Â as well!
One of the best ways to look at all the training we write is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.