Coming Soon
- Buttfield-Addison, P. & Manning, J. (2020). Head First Swift. O’Reilly Media. Coming 2021!
- A beginner’s guide to Swift!
- Buttfield-Addison, P., Buttfield-Addison, M., Nugent, T., & Manning, J. (2020). Practical Simulations for Machine Learning. O’Reilly Media. Coming 2021!
- Learn how to use game development technology for machine learning!
Latest Books
- Buttfield-Addison, P., Manning, J., & Nugent, T. (2019). Unity Game Development Cookbook. O’Reilly Media. Out now!
- Geldard, M., Manning, J., Buttfield-Addison, P., & Nugent, T. (2019). Practical Artificial Intelligence with Swift. O’Reilly Media. Out now!
- Manning, J., & Buttfield-Addison, P. (2018). iOS Swift Game Development Cookbook Third Edition. O’Reilly Media. New!
- Manning, J., Buttfield-Addison, P., & Nugent, T. (2018). Learning Swift Third Edition. O’Reilly Media. New!
- Manning, J., & Buttfield-Addison, P. (2017). Mobile Game Development with Unity. O’Reilly Media. New!
Published Books
- Manning, J., Buttfield-Addison, P., & Nugent, T. (2017). Learning Swift Second Edition. O’Reilly Media.
- Manning, J., Allan, A., Nugent, T., Buttfield-Addison, P., & Fenwick, P. (2017). Kerbal Space Program. O’Reilly Media.
- Manning, J., Buttfield-Addison, P., & Nugent, T. (2016). Learning Swift First Edition. O’Reilly Media.
- Manning, J. & Buttfield-Addison, P. (2016). Swift Development for the Apple Watch. O’Reilly Media.
- Manning, J., & Buttfield-Addison, P. (2015). iOS Swift Game Development Cookbook Second Edition. O’Reilly Media.
- Manning, J., Buttfield-Addison, P., & Nugent, T. (2014). Swift Development with Cocoa. O’Reilly Media.
- Manning, J., & Buttfield-Addison, P. (2014). iOS Game Development Cookbook First Edition. O’Reilly Media.
- Buttfield-Addison, P., Manning, J., & Nugent, T. (2014). Learning Cocoa with Objective-C Fourth Edition. O’Reilly Media.
- Buttfield-Addison, P., & Manning, J. (2012). Learning Cocoa With Objective-C Third Edition. O’Reilly Media.
- Buttfield-Addison, P., & Manning, J. (2013). Cocoa學習手冊:使用Objective-C(第三版). O’Reilly Media. (Chinese Translation)
- Buttfield-Addison, P., & Manning, J. (2013). Aprendendo Cocoa com Objective-C. Novatec. (Portuguese Translation)
- Goldstein, N., Manning, J., & Buttfield-Addison, P. (2010). iPhone and iPad Game Development For Dummies. Wiley Publishing.
- Goldstein, N., Manning, J., & Buttfield-Addison, P. (2011). Développer des jeux pour iPhone et iPad pour les Nuls. Wiley Publishing. (French Translation)
You can find more about my books on my Amazon Author Page, as well as on Book Depository.
Papers
I occasionally put my PhD to use, and pretend to be an academic. Here are some of the papers I’ve written:
- Buttfield-Addison, P., Manning, J., & Nugent, T. (2016). A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning. In proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events 2016.
- Manning, J., Buttfield-Addison, P., Nugent, T, & Lueg, C. (2015). User Interfaces in Science Fiction in Video Games. Presented at OzCHI 2015, workshop on HCI and Science-Fiction: Inspirations, Achievements, or a Mismatch 2015.
- Nugent, T., Buttfield-Addison, P., Lueg, C., & Dermoudy, J. (2015). “It’s useless for that”: Finding, Frustration, and Fun with Mobile Technology in Outdoor Markets. In proceedings of the Annual Meeting of the Association for Information Science and Technology 2015.
- Buttfield-Addison, P., Lueg, C., & Ellis, L. (2013). iPad as PIM device: input, interrelation and indexes. In proceedings of iConference 2013.
- Buttfield-Addison, P., Lueg, C., Ellis, L., & Manning, J. (2012). “Everything goes into or out of the iPad” – the iPad, information scraps and personal information management. In proceedings of OZCHI 2012.
- Buttfield-Addison, P. (2011). Gamification: how we can use game mechanics in areas that are not a game. Media Evolution.
- Burns, P., Buttfield-Addison, P., D’Orazio, M., & Nugent, T. (2011). The Serendipity Engine. OZCHI 2011 Design Challenge.
- Manning, J. A., Lueg, C., & Buttfield-Addison, P. S. (2009). Avoiding creepy people: social networks increasing the pleasure of carpooling. OZCHI 2009.
- Buttfield-Addison, P., & Lueg, C. (2009). The pile of least effort: supporting lived document management practices. In proceedings of OZCHI 2009.